Artificial Intelligence: Revolutionizing adult learning

Imagine a world where you can learn at your own pace, with personalized experiences that adapt to your needs, and tools that enhance your retention of knowledge… That could be possible in a world driven by artificial intelligence (AI).

Reading time : 5min

Transforming adult learning through AI

In the animal health sector, AI could revolutionize the way professionals continue their education, from e-learning that adapt to their level of knowledge, to virtual reality experiences that allow them to practice in a safe and controlled environment.

 

Buckle up and get ready to discover how AI is taking adult learning to the next level!

1. AI : An opportunity to create personalized and adaptive learning experiences

Are you tired of sitting through hours of training that doesn’t seem relevant to your role? Have you ever found yourself nodding off during a mandatory e-learning module? Or maybe you’ve felt frustrated by a learning experience that was either too easy or too difficult?

AI will make adaptive and personalized learning experiences possible, offering a solution to the problems of irrelevant and boring training.

Personalized learning experiences will be tailored to the individual learner, taking into account their prior knowledge, learning style, and preferences. AI will use data analytics and machine learning algorithms to identify areas where learners need support and adjust the learning experience accordingly.

For instance, virtual tutors could be added to learning experiences. These virtual tutors will use natural language processing and machine learning algorithms to understand the learner’s questions and provide personalized feedback.

Imagine you’re struggling with a concept in a veterinary surgery course. You ask your virtual tutor for help, and it recognizes that you’re having trouble with a specific step in the procedure. It provides you with a video tutorial that breaks down the step-in detail and gives you personalized feedback on your technique.

The benefits of personalized learning experiences are clear: learners are more engaged, they retain more knowledge, and they’re able to apply what they’ve learned more effectively. They will also be able to save time and resources. Learners will be able to focus on the areas where they need the most support and skip over material they already know.

2. Potential challenges and limitations of AI

While AI has the potential to revolutionize adult learning in the animal health sector, there are also potential challenges and limitations to consider. Some of these include:

  • Limited access to technology: Not all learners may have access to the technology needed to engage with AI-powered learning experiences, such as virtual reality (VR) or chatbots. This could create inequality in the learning experience, where some learners have an advantage over others.
  • Ethical considerations: AI algorithms need large amounts of data to function, and this data may include personal and sensitive information. There are ethical concerns about how this data is collected, stored, and used.
  • Human expertise cannot be replaced: While AI can provide valuable support and feedback, it cannot replace human expertise in the animal health sector. Human experience and judgement are essential for clinical decision-making and diagnosis.

3. What AI cannot replace

While AI can enhance tailor-made learning experiences to industries of the animal health sector, it cannot replace the knowledge and expertise of humans.

For instance, our team provides these valuable skills to all our clients:

  • Domain-specific expertise: Our company has specialized knowledge and expertise in the animal health sector, including veterinary medicine, animal science, and pharmaceuticals. This expertise is necessary for developing high-quality learning experiences that accurately represent the latest scientific and clinical advancements.
  • Human-centred approach: Our company prioritizes a human-centred approach to learning, which means that we consider the needs, goals, and preferences of the learner throughout the development process. While AI can provide personalized recommendations, it cannot replace the empathy and understanding that our team brings to the table.
  • Collaborative development: Our company works closely with industry experts, educators, and learners to develop learning experiences that meet their needs. This collaborative approach involves gathering feedback, iterating on designs, and incorporating diverse perspectives. In fact, we’ve created a Wolf Editorial and Expertise Committee (CREW). AI cannot replace the value of human collaboration and insight.
  • Creativity and innovation: Our company thrives on creativity and innovation, which allows us to push the boundaries of what’s possible in the animal health sector. While AI can provide useful tools and resources, it cannot replace the ingenuity and originality of our team.

4. Key take aways : how AI can revolutionize adult learning

 

  • AI-powered learning experiences could provide personalized recommendations, real-time feedback, and immersive simulations that improve learning outcomes.
  • However, there are potential challenges and limitations to consider, such as ethical concerns about data collection and use.
  • AI can enhance and support learning experiences, but it cannot replace human expertise and judgment.
  • Our company specializes in developing innovative learning experiences for the animal health sector, and while AI can enhance and support these experiences, it cannot replace the specialized expertise, human-centered approach, collaborative development, and creativity and innovation that our team brings to the table.

As AI continues to advance and transform the field of adult learning, it’s important to keep these key points in mind to ensure that we develop high-quality, effective, and ethical learning experiences for all learners in the animal health sector.

5. Fun fact : the basis of this article was built with ChatGPT 

Finally, know that the evaluation is not only important at the end of a programme, it must be considered before the training! Prior consideration is needed early on in order to set the success criteria for your e-learning and to collect the necessary data in all phases of the programme: beforehand, during and after the training.

It is common to use the Kirkpatrick model by inverting the order of the different levels, by first defining the targeted strategic objectives and breaking them down into expected behaviours, which will then be used to determine the educational objectives.

You now have the key to properly assess the impact of your e-learning training.

Marion Aubinais

Digital Learning Manager

Introducing Marion, a multifaceted professional weaving her experience in marketing and event planning with a passion for learning. With a background in classic literature and marketing studies, Marion’s journey took an unexpected turn during the COVID lockdown.
Embracing change as an opportunity for growth, Marion pivoted her career path, setting her sights on the emerging realm of digital learning. She enrolled at Le Bahut to refine her skills and expertise as a Digital Learning Manager.
Combining her love for animals and her thirst for knowledge, she joined Wolf Learning in 2023 to continue on her quest to provide the animal health field with compelling and transformative educational experiences.

INTERESTING FACT : She has a deep love for games, whether they’re digital or board-based. This passion
for gaming isn’t just a hobby – it reflects Marion’s approach to life and projects. Just
as in games, she tackles challenges with strategy, adaptability, and a sense of
adventure.

Alexandra Girma

Instructional Designer – Internship

Alex worked in the video games industry for more than 10 years in marketing, and then spent
another 10 years in marketing and localization agencies, focusing on sales. Dealing with various
challenges, she developed a special affinity for serious games and digital learning projects. Following
her instincts, she embarked on a one-year sandwich course with LE BAHUT and WOLF, combining her
two passions: digital technology and animal health.

INTERESTING FACT: A rider for over 25 years, Alex is also an avid pet owner. She has had numerous pets
since childhood and now shares her passion with her kids, including their dog, their 17-year-old cat,
and even stick insects!

Franck BÉTOURNÉ

Learning project leader

Since 2000, Franck has been working in the field of digital learning for digital training agencies, e-learning solution publishers, SMEs and training organisations. Innovating and improving learning experiences using digital technology is what led him to join Wolf Learning.

INTERESTING FACT : Franck has been interested in permaculture for 5 years now and he is aiming for food self-sufficiency, which is no mean feat!

GRÉGORY CASSELEUX, DVM

Docteur vétérinaire – CEO

Un mot pour résumer Grégory : la passion… La passion pour les équipes (‘’La meute », comme il aime les appeler), les clients et leurs marques, les projets, les produits, les nouvelles technologies et surtout la manière dont la formation peut être un levier de performance.

À SAVOIR : Grégory a démarré sa carrière professionnelle au contact des éleveurs de chiens et de chats et reste très attaché à ce monde de… passionnés !

Bénédicte Hivin

Chef de projet – rédaction médicale

Après une expérience de quelques années en clientèle canine, Bénédicte a passé une dizaine d’années comme vétérinaire conseil pour un site de E-commerce dans l’accompagnement digital des propriétaires d’animaux. Bénédicte a rejoint Wolf début 2022 en suivant son intuition que la communication et le partage de ses connaissances vétérinaires pouvaient contribuer à améliorer les relations entre l’humain et l’animal.

À SAVOIR : Bénédicte a un chat avec qui elle communique beaucoup, il n’est pas nécessaire de parler le même langage pour se comprendre. Tellement de choses passent par les émotions !

Charlotte Rodia, RVN

Chef de projet – rédaction médicale

Charlotte est assistante vétérinaire de formation. Elle a passé 11 ans au contact des animaux de compagnie, dans des contextes aussi variés que les petites cliniques mais également et les centres hospitaliers proposant une activité en référé. Charlotte a rejoint Wolf en janvier 2018, apportant avec elle sa grande expérience de l’industrie de la santé animale.

À SAVOIR : Charlotte est une fan des teckels et en possède deux à la maison : Minnie & Sweep.

Charlotte Annone

Chef de projet – rédaction médicale

L’identité de Charlotte est de poser des questions inhabituelles. La double passion pour la technologie et la santé animale a amené Charlotte, vétérinaire, à venir débuter sa carrière chez Wolf. Son ambition est de bouleverser le secteur de la santé animale et de stimuler l’innovation. Pour elle, l’innovation est le courage de changer.

À SAVOIR : Charlotte est un agent double travaillant pour KATS, une organisation secrète qui vise à dominer le monde. Elle perfectionne secrètement ses compétences en montage vidéo pour lancer le prochain tsunami KATS sur le Web …

Jonathan Dickens

Chef de projet – rédaction médicale

Jonathan est vétérinaire avec 5 ans d’expérience en clientèle canine. Après avoir apprécié son temps en clinique, Jonathan a décidé de passer à quelque chose de plus créatif tout en continuant à utiliser ses connaissances du secteur vétérinaire.

À SAVOIR : Jonathan adore cuisiner et peut être trouvé quelque soit la période de l’année dans son jardin près du barbecue… souvent sous un parapluie.

Guylène lefevre

Learning project officer

Issue d’une formation en journalisme, et diplômée d’un master en ingénierie des médias pour l’éducation, Guylene a travaillé pendant 8 ans dans des universités françaises, accompagnant les équipes pédagogiques dans l’usage et le développement des technologies pour l’enseignement. Elle aime découvrir de nouveaux sujets, mettre en forme ces connaissances et les transmettre à d’autres personnes.

À SAVOIR : Guylène est allergique aux chats, ce qui ne l’empêche pas de tout savoir sur le chat depuis qu’elle travaille chez Wolf.

Lynne Gornall

Chef de projet – ingénieur pédagogique

Lynne a travaillé dans le domaine de l’ingénierie de formation pendant plus de huit ans, d’abord pour les compte de la police, puis pour un constructeur automobile mondialement connu. Elle est passionnée par la santé animale et apporte désormais ses connaissances et son expérience en ingénierie pédagogique et en gestion de projets complexes, en partageant ses compétences dans l’utilisation de nombreux outils de création de contenus pédagogiques.

À SAVOIR : Lynne s’est découvert un talent, jusqu’alors caché, pour le dessin au crayon de couleur pendant le confinement, et passe maintenant son temps libre à créer des portraits d’hommes, de femmes et d’animaux.

Julie Turner

Chef de projet – ingénieur pédagogique

Julie a plus de 20 ans d’expérience dans l’ingénierie de formation dans les secteurs de la science et de la technologie, et a également une grande expérience dans la gestion de projet internationaux dans le domaine de la santé. Elle est titulaire d’un Master en ingénierie pédagogique et aime beaucoup accompagner les clients et leurs équipes pour créer les meilleures stratégies de formation possibles.

À SAVOIR : Julie possède un husky blanc appelé Farley et un chat appelé Kitty. Elle est bénévole au club canin local et, lorsqu’elle n’est pas en déplacement, elle aime tricoter et faire du crochet.

David Page

Chef d’équipe développement

David est passionné par le design, l’innovation et l’animation. Fort de 10 ans d’expérience en collaboration avec de grandes agences, telles que Australie, Wunderman et UserADgent, il apportera aussi bien son expertise en ergonomie que techniquement. C’est aussi un fin cuisinier!

À SAVOIR : Son pêché mignon, tordre Storyline!

Joanna Kurpiewska

Développeur e-learning sénior

Après avoir écrit et illustré son propre livre à l’âge de 9 ans, Joanna a su dès son plus jeune âge qu’elle avait un flair créatif et artistique ! Elle a travaillé avec la plupart des grandes agences de e-learning au Royaume-Uni et partage désormais sa créativité avec les équipes de Wolf et nos clients depuis juillet 2017. Joanna a remporté le prix « Silver Award » du meilleur développeur E-learning de l’année 2018 au Royaume-Uni.

À SAVOIR : Si Joanna n’était pas une développeuse e-learning, elle élèverait des chiens Kromfohrländer.

Miruna Basaraba

Graphiste

Avec une formation en arts visuels et une passion pour la santé animale, Miruna a rejoint Wolf pour aider à donner vie à toutes les idées audacieuses de nos concepteurs pédagogiques. Graphiste expérimentée dans le secteur de l’apprentissage en ligne, elle s’attache à améliorer l’expérience d’apprentissage des utilisateurs en intégrant de nouvelles solutions créatives et technologiques.

À SAVOIR : Miruna est une passionnée de cinéma, et elle adore relever des références à des films dans sa vie quotidienne. Sa phrase préférée : “Ça me rappelle un film”. Il y a de fortes chances qu’elle l’utilise dans toutes les conversations.

Damian summersall

Apprenti développeur d’expérience d’apprentissage

Damian est un créatif autodidacte, qui occupait auparavant un poste de support informatique interne. Il est passionné par la technologie, la créativité, la psychologie, l’apprentissage, les animaux et la recherche de solutions pour les gens, autant de sujets qui l’ont attiré chez Wolf.

À SAVOIR : Damian est fasciné par les différentes langues et cultures ; il a appris le japonais en autodidacte et a aussi des notions en suédois, coréen, français et italien.

Matthieu Cabanius

Leader – consultant en solutions de formation

Matthieu nous a rejoint pour prendre en charge le développement commercial de l’agence. Fort d’une expérience de 14 années en Santé Animale au contact des vétérinaires praticiens, d’abord en tant que Délégué Vétérinaire puis Directeur Régional, Matthieu sera votre premier contact pour définir vos projets, préciser vos objectifs pédagogiques et vous accompagner dans la définition de la solution la plus adaptée à vos besoins.

À SAVOIR : Sa devise : « Prendre du plaisir au travail ! » Alors n’hésitez pas à le contacter pour réveiller vos formations en Santé Animale !

Matthieu Cabanius

Learning solutions consultant

Matt joined Wolf to take charge of the commercial development of the agency. With 14 years of experience in Animal Health, firstly as a Sales Rep’ then Regional Director, Matthieu will be your first contact to define your project, specify your educational objectives and assist you in the definition of the solution best suited to your needs.

INTERESTING FACT : His motto: “Have fun at work! “. Do not hesitate to contact him to spice up your training in Animal Health!

Damian summersall

Learning experience developer apprentice

Damian is a self-taught creative, previously coming from an internal IT support role. He’s passionate about technology, creativity, psychology, learning, animals, and finding solutions for people, all of which drew him to Wolf.

INTERESTING FACT : Damian is fascinated by different languages and cultures; he’s self-taught in Japanese and has previously dabbled in elementary Swedish, Korean, French, and Italian.

Miruna Basaraba

Graphic designer

With a background in visual arts and a passion for animal health, Miruna joined Wolf to help bring to life all the daring ideas of our instructional designers. She is a graphic designer with experience in the e-learning industry, and her focus is on improving the learning experience for users by integrating new creative solutions and technology in the mix..

INTERESTING FACT : Miruna is a movie geek, and she loves spotting movie references in her daily life. Her favorite phrase is “This reminds me of a movie”, so chances are she will use it in every conversation.

Joanna Kurpiewska

Senior e-learning developer

After writing and illustrating her own book, aged just 9 years old, Joanna knew from a young age that she had a creative and artistic flair! She has worked with most of the successful e-learning companies across the UK and has been sharing her creativeness by building content at Wolf since July 2017. Joanna is a proud winner of the silver award for Learning developer of the year 2018.

INTERESTING FACT : If Joanna wasn’t e-learning developer she would breed Kromfohrländer dogs.

David Page

Development team leader

David is a digital creative from the 80’s. He loves everything related to design, innovation, mobile marketing and he feels a true devotion for Motion Design. He’s been working in the communication field for more than 10 years and built his strong experience in well known and awarded agencies, such as Australie, Wunderman and UserADgent participating in international projects with millions of views.

INTERESTING FACT : David’s little weakness is hacking Storyline!

Lynne Gornall

Senior learning project leader and intructional designer

Lynne has been working in the field of learning and development since 2013, initially with the police and then with one of the largest automotive companies in the world. She has a passion for animal health and brings a wealth of knowledge and experience of the full learning cycle and managing complex learning projects, as well as being skilled in the use of many authoring tools.

INTERESTING FACT : Lynne discovered a previously unknown talent for coloured-pencil drawing during the COVID-19 lockdown, and now spends her free time creating animal and human portraits.

Julie Turner

Learning solutions consultant

Julie has more than 20 years’ experience in learning and design in science and technology sectors, including managing and designing high profile global learning projects for healthcare. She has a post-graduate diploma in Instructional Technology and loves working with clients and leading production teams to create the best possible learning strategy.

INTERESTING FACT : Julie owns a white husky called Farley and a cat called Kitty. She is a volunteer trainer at her local dog club, and when not out and about she loves to knit and crochet.

Guylène lefevre

Learning project officer

Coming from a background in journalism and equipped with a master’s degree in media engineering for education; Guylene has spent 8 years in french universities supporting teaching teams to use and develop technologies for their programs. She enjoys discovering new subjects, curating content and transferring this knowledge to other people. Diving into the world of animal health has allowed Guylene to do just that.

INTERESTING FACT : Guylene is allergic to cats, which does not prevent her from knowing everything about cats from working at Wolf.

Jonathan Dickens

Learning project leader and medical writer

Jonathan is a veterinary surgeon with five years experience in small animal practice. Having enjoyed his time in clinic, Jonathan decided he wanted to make a transition to something more creative while still making use of his knowledge in the industry.

INTERESTING FACT : Jonathan loves to cook and can be found all year round in his garden by the BBQ…. often under an umbrella.

Charlotte Annone

Learning project leader and medical writer

Charlotte’s main peculiarly is to ask unusual questions. Her dual passion for technology and animal health led Charlotte, a veterinarian, to come and start her career at Wolf. Her ambition is to revolutionise the animal health sector and stimulate innovation. For her, innovation is the courage to change.

INTERESTING FACT : Charlotte is a double agent working for KATS, a secret organization who is aiming to dominate the world. She is secretly perfecting her video editing skills to launch the next KATS tsunami on the web…

Charlotte Rodia, RVN

Learning project manager and medical writer

Charlotte is a qualified, registered veterinary nurse. She spent 11 years nursing and has a wide range of experience from small animal, mixed practice, referral hospitals and emergency clinics. Charlotte made the transition to Wolf in January 2018 bringing her wealth of veterinary industry experience with her.

INTERESTING FACT : Charlotte is a Dachshund enthusiast and has 2 of her own at home, miniature dachshunds Minnie & Sweep.

Bénédicte Hivin

Learning project leader and medical writer

After a few years as veterinary surgeon in small animals practice, Bénédicte spent a decade as a veterinary consultant for an e-commerce website in the digital support of pet owners. Benedicte joined Wolf in early 2022 following her intuition that communication and sharing her veterinary knowledge could help improve the relationship between humans and animals.

INTERESTING FACT : Benedicte has a cat with whom she communicates a lot, it is not necessary to speak the same language to understand each other. So many things go through emotions!

GRÉGORY CASSELEUX, DVM

Director

A word to summarise Grégory: passion … Passion for the team (“The pack”, as he likes to call them), the customers and their brands, the projects, the products, new technologies and especially the way in “which learning can be a performance lever. 

INTERESTING FACT: Grégory started his professional career as a Veterinarian in contact with dog and cat breeders. Today he remains very close to his passion in the world of animal health.