Reading time : 5min Transforming adult learning through AI In the animal health sector, AI could revolutionize the way professionals continue their …
Reading time : 3min
Behind any training strategy, development is crucial. Before rolling out your training project, it is important to ask yourself about the key points that define the scope of your animal health training. This is an essential step in effectively adapting digital training to the culture and global strategy of your organisation.
An audit takes time, but this will just be time saved later on. There are different key themes that we will see later: objectives, context, vision, audience, constraints and finally evaluation.
Discussing and interacting on these issues will help kick-start the project exponentially. Each stakeholder should be included in the process so that each one has the opportunity to share their vision of the project.
Here is a list of questions that need to be addressed:
Let’s not forget that in order to develop a training project that is relevant to your learners, you must place them at the heart of your strategic choices, and therefore know first of all who they are! You need to have information about their culture, professional background, knowledge and skills (of new technology, for example), motivations and possible obstacles… These questions are crucial for targeting your audience, so that you can offer them the most personalised e-learning course possible.
Although at first sight it may seem incongruous to talk about the profitability of training, it is unavoidable. Creating and rolling out an e-learning programme represents a relatively large investment, regardless of the scale of your project.
You need to know if the results you are getting justify the financial investment you are making, and to do this you need to calculate the return on investment (ROI) of your training programme by evaluating your digital training course.
One of the prerequisites for the digitalisation of your animal health training is also to rethink the role of your veterinary trainers within the training itself. This applies to all types of training. Digital learning requires the trainer to get to grips with digital tools and to review his or her relationship with the learners.
The trainer must adapt to this new training environment, remotely. As well as being familiar with tools such as online chats, forums and corporate social networks, they have above all a role of “coach”: they accompany, guide, direct and motivate learners and ensure that they are committed, by making them actively participate in the training course. This implies that he/she knows the techniques of delivering lessons and distance learning.
In the digital age, he must also focus on his pedagogical role as he could well intervene at all levels of the training process. Before the training course, for example, he may have to set up placement tests. During the course, his role may be to provide personalized advice. Then, after the course, he can take part in the follow-up activities to get an overall feedback.
These qualities need to be reshaped in today’s world, but this step is essential to creating effective animal health training pathways.
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© Wolf Learning Consulting 2022
Digital Learning Manager
Introducing Marion, a multifaceted professional weaving her experience in marketing and event planning with a passion for learning. With a background in classic literature and marketing studies, Marion’s journey took an unexpected turn during the COVID lockdown.
Embracing change as an opportunity for growth, Marion pivoted her career path, setting her sights on the emerging realm of digital learning. She enrolled at Le Bahut to refine her skills and expertise as a Digital Learning Manager.
Combining her love for animals and her thirst for knowledge, she joined Wolf Learning in 2023 to continue on her quest to provide the animal health field with compelling and transformative educational experiences.
INTERESTING FACT : She has a deep love for games, whether they’re digital or board-based. This passion
for gaming isn’t just a hobby – it reflects Marion’s approach to life and projects. Just
as in games, she tackles challenges with strategy, adaptability, and a sense of
adventure.
Instructional Designer – Internship
Alex worked in the video games industry for more than 10 years in marketing, and then spent
another 10 years in marketing and localization agencies, focusing on sales. Dealing with various
challenges, she developed a special affinity for serious games and digital learning projects. Following
her instincts, she embarked on a one-year sandwich course with LE BAHUT and WOLF, combining her
two passions: digital technology and animal health.
INTERESTING FACT: A rider for over 25 years, Alex is also an avid pet owner. She has had numerous pets
since childhood and now shares her passion with her kids, including their dog, their 17-year-old cat,
and even stick insects!
Learning project leader
Since 2000, Franck has been working in the field of digital learning for digital training agencies, e-learning solution publishers, SMEs and training organisations. Innovating and improving learning experiences using digital technology is what led him to join Wolf Learning.
INTERESTING FACT : Franck has been interested in permaculture for 5 years now and he is aiming for food self-sufficiency, which is no mean feat!
Un mot pour résumer Grégory : la passion… La passion pour les équipes (‘’La meute », comme il aime les appeler), les clients et leurs marques, les projets, les produits, les nouvelles technologies et surtout la manière dont la formation peut être un levier de performance.
À SAVOIR : Grégory a démarré sa carrière professionnelle au contact des éleveurs de chiens et de chats et reste très attaché à ce monde de… passionnés !
Chef de projet – rédaction médicale
Après une expérience de quelques années en clientèle canine, Bénédicte a passé une dizaine d’années comme vétérinaire conseil pour un site de E-commerce dans l’accompagnement digital des propriétaires d’animaux. Bénédicte a rejoint Wolf début 2022 en suivant son intuition que la communication et le partage de ses connaissances vétérinaires pouvaient contribuer à améliorer les relations entre l’humain et l’animal.
À SAVOIR : Bénédicte a un chat avec qui elle communique beaucoup, il n’est pas nécessaire de parler le même langage pour se comprendre. Tellement de choses passent par les émotions !
Chef de projet – rédaction médicale
Charlotte est assistante vétérinaire de formation. Elle a passé 11 ans au contact des animaux de compagnie, dans des contextes aussi variés que les petites cliniques mais également et les centres hospitaliers proposant une activité en référé. Charlotte a rejoint Wolf en janvier 2018, apportant avec elle sa grande expérience de l’industrie de la santé animale.
À SAVOIR : Charlotte est une fan des teckels et en possède deux à la maison : Minnie & Sweep.
Chef de projet – rédaction médicale
L’identité de Charlotte est de poser des questions inhabituelles. La double passion pour la technologie et la santé animale a amené Charlotte, vétérinaire, à venir débuter sa carrière chez Wolf. Son ambition est de bouleverser le secteur de la santé animale et de stimuler l’innovation. Pour elle, l’innovation est le courage de changer.
À SAVOIR : Charlotte est un agent double travaillant pour KATS, une organisation secrète qui vise à dominer le monde. Elle perfectionne secrètement ses compétences en montage vidéo pour lancer le prochain tsunami KATS sur le Web …
Jonathan est vétérinaire avec 5 ans d’expérience en clientèle canine. Après avoir apprécié son temps en clinique, Jonathan a décidé de passer à quelque chose de plus créatif tout en continuant à utiliser ses connaissances du secteur vétérinaire.
À SAVOIR : Jonathan adore cuisiner et peut être trouvé quelque soit la période de l’année dans son jardin près du barbecue… souvent sous un parapluie.
Learning project officer
Issue d’une formation en journalisme, et diplômée d’un master en ingénierie des médias pour l’éducation, Guylene a travaillé pendant 8 ans dans des universités françaises, accompagnant les équipes pédagogiques dans l’usage et le développement des technologies pour l’enseignement. Elle aime découvrir de nouveaux sujets, mettre en forme ces connaissances et les transmettre à d’autres personnes.
À SAVOIR : Guylène est allergique aux chats, ce qui ne l’empêche pas de tout savoir sur le chat depuis qu’elle travaille chez Wolf.
Chef de projet – ingénieur pédagogique
Lynne a travaillé dans le domaine de l’ingénierie de formation pendant plus de huit ans, d’abord pour les compte de la police, puis pour un constructeur automobile mondialement connu. Elle est passionnée par la santé animale et apporte désormais ses connaissances et son expérience en ingénierie pédagogique et en gestion de projets complexes, en partageant ses compétences dans l’utilisation de nombreux outils de création de contenus pédagogiques.
À SAVOIR : Lynne s’est découvert un talent, jusqu’alors caché, pour le dessin au crayon de couleur pendant le confinement, et passe maintenant son temps libre à créer des portraits d’hommes, de femmes et d’animaux.
Chef de projet – ingénieur pédagogique
Julie a plus de 20 ans d’expérience dans l’ingénierie de formation dans les secteurs de la science et de la technologie, et a également une grande expérience dans la gestion de projet internationaux dans le domaine de la santé. Elle est titulaire d’un Master en ingénierie pédagogique et aime beaucoup accompagner les clients et leurs équipes pour créer les meilleures stratégies de formation possibles.
À SAVOIR : Julie possède un husky blanc appelé Farley et un chat appelé Kitty. Elle est bénévole au club canin local et, lorsqu’elle n’est pas en déplacement, elle aime tricoter et faire du crochet.
Chef d’équipe développement
David est passionné par le design, l’innovation et l’animation. Fort de 10 ans d’expérience en collaboration avec de grandes agences, telles que Australie, Wunderman et UserADgent, il apportera aussi bien son expertise en ergonomie que techniquement. C’est aussi un fin cuisinier!
À SAVOIR : Son pêché mignon, tordre Storyline!
Après avoir écrit et illustré son propre livre à l’âge de 9 ans, Joanna a su dès son plus jeune âge qu’elle avait un flair créatif et artistique ! Elle a travaillé avec la plupart des grandes agences de e-learning au Royaume-Uni et partage désormais sa créativité avec les équipes de Wolf et nos clients depuis juillet 2017. Joanna a remporté le prix « Silver Award » du meilleur développeur E-learning de l’année 2018 au Royaume-Uni.
À SAVOIR : Si Joanna n’était pas une développeuse e-learning, elle élèverait des chiens Kromfohrländer.
Graphiste
Avec une formation en arts visuels et une passion pour la santé animale, Miruna a rejoint Wolf pour aider à donner vie à toutes les idées audacieuses de nos concepteurs pédagogiques. Graphiste expérimentée dans le secteur de l’apprentissage en ligne, elle s’attache à améliorer l’expérience d’apprentissage des utilisateurs en intégrant de nouvelles solutions créatives et technologiques.
À SAVOIR : Miruna est une passionnée de cinéma, et elle adore relever des références à des films dans sa vie quotidienne. Sa phrase préférée : “Ça me rappelle un film”. Il y a de fortes chances qu’elle l’utilise dans toutes les conversations.
Apprenti développeur d’expérience d’apprentissage
Damian est un créatif autodidacte, qui occupait auparavant un poste de support informatique interne. Il est passionné par la technologie, la créativité, la psychologie, l’apprentissage, les animaux et la recherche de solutions pour les gens, autant de sujets qui l’ont attiré chez Wolf.
À SAVOIR : Damian est fasciné par les différentes langues et cultures ; il a appris le japonais en autodidacte et a aussi des notions en suédois, coréen, français et italien.
Leader – consultant en solutions de formation
Matthieu nous a rejoint pour prendre en charge le développement commercial de l’agence. Fort d’une expérience de 14 années en Santé Animale au contact des vétérinaires praticiens, d’abord en tant que Délégué Vétérinaire puis Directeur Régional, Matthieu sera votre premier contact pour définir vos projets, préciser vos objectifs pédagogiques et vous accompagner dans la définition de la solution la plus adaptée à vos besoins.
À SAVOIR : Sa devise : « Prendre du plaisir au travail ! » Alors n’hésitez pas à le contacter pour réveiller vos formations en Santé Animale !
Learning solutions consultant
Matt joined Wolf to take charge of the commercial development of the agency. With 14 years of experience in Animal Health, firstly as a Sales Rep’ then Regional Director, Matthieu will be your first contact to define your project, specify your educational objectives and assist you in the definition of the solution best suited to your needs.
INTERESTING FACT : His motto: “Have fun at work! “. Do not hesitate to contact him to spice up your training in Animal Health!
Learning experience developer apprentice
Damian is a self-taught creative, previously coming from an internal IT support role. He’s passionate about technology, creativity, psychology, learning, animals, and finding solutions for people, all of which drew him to Wolf.
INTERESTING FACT : Damian is fascinated by different languages and cultures; he’s self-taught in Japanese and has previously dabbled in elementary Swedish, Korean, French, and Italian.
Graphic designer
With a background in visual arts and a passion for animal health, Miruna joined Wolf to help bring to life all the daring ideas of our instructional designers. She is a graphic designer with experience in the e-learning industry, and her focus is on improving the learning experience for users by integrating new creative solutions and technology in the mix..
INTERESTING FACT : Miruna is a movie geek, and she loves spotting movie references in her daily life. Her favorite phrase is “This reminds me of a movie”, so chances are she will use it in every conversation.
Senior e-learning developer
After writing and illustrating her own book, aged just 9 years old, Joanna knew from a young age that she had a creative and artistic flair! She has worked with most of the successful e-learning companies across the UK and has been sharing her creativeness by building content at Wolf since July 2017. Joanna is a proud winner of the silver award for Learning developer of the year 2018.
INTERESTING FACT : If Joanna wasn’t e-learning developer she would breed Kromfohrländer dogs.
Development team leader
David is a digital creative from the 80’s. He loves everything related to design, innovation, mobile marketing and he feels a true devotion for Motion Design. He’s been working in the communication field for more than 10 years and built his strong experience in well known and awarded agencies, such as Australie, Wunderman and UserADgent participating in international projects with millions of views.
INTERESTING FACT : David’s little weakness is hacking Storyline!
Senior learning project leader and intructional designer
Lynne has been working in the field of learning and development since 2013, initially with the police and then with one of the largest automotive companies in the world. She has a passion for animal health and brings a wealth of knowledge and experience of the full learning cycle and managing complex learning projects, as well as being skilled in the use of many authoring tools.
INTERESTING FACT : Lynne discovered a previously unknown talent for coloured-pencil drawing during the COVID-19 lockdown, and now spends her free time creating animal and human portraits.
Learning solutions consultant
Julie has more than 20 years’ experience in learning and design in science and technology sectors, including managing and designing high profile global learning projects for healthcare. She has a post-graduate diploma in Instructional Technology and loves working with clients and leading production teams to create the best possible learning strategy.
INTERESTING FACT : Julie owns a white husky called Farley and a cat called Kitty. She is a volunteer trainer at her local dog club, and when not out and about she loves to knit and crochet.
Learning project officer
Coming from a background in journalism and equipped with a master’s degree in media engineering for education; Guylene has spent 8 years in french universities supporting teaching teams to use and develop technologies for their programs. She enjoys discovering new subjects, curating content and transferring this knowledge to other people. Diving into the world of animal health has allowed Guylene to do just that.
INTERESTING FACT : Guylene is allergic to cats, which does not prevent her from knowing everything about cats from working at Wolf.
Learning project leader and medical writer
Jonathan is a veterinary surgeon with five years experience in small animal practice. Having enjoyed his time in clinic, Jonathan decided he wanted to make a transition to something more creative while still making use of his knowledge in the industry.
INTERESTING FACT : Jonathan loves to cook and can be found all year round in his garden by the BBQ…. often under an umbrella.
Learning project leader and medical writer
Charlotte’s main peculiarly is to ask unusual questions. Her dual passion for technology and animal health led Charlotte, a veterinarian, to come and start her career at Wolf. Her ambition is to revolutionise the animal health sector and stimulate innovation. For her, innovation is the courage to change.
INTERESTING FACT : Charlotte is a double agent working for KATS, a secret organization who is aiming to dominate the world. She is secretly perfecting her video editing skills to launch the next KATS tsunami on the web…
Learning project manager and medical writer
Charlotte is a qualified, registered veterinary nurse. She spent 11 years nursing and has a wide range of experience from small animal, mixed practice, referral hospitals and emergency clinics. Charlotte made the transition to Wolf in January 2018 bringing her wealth of veterinary industry experience with her.
INTERESTING FACT : Charlotte is a Dachshund enthusiast and has 2 of her own at home, miniature dachshunds Minnie & Sweep.
Learning project leader and medical writer
After a few years as veterinary surgeon in small animals practice, Bénédicte spent a decade as a veterinary consultant for an e-commerce website in the digital support of pet owners. Benedicte joined Wolf in early 2022 following her intuition that communication and sharing her veterinary knowledge could help improve the relationship between humans and animals.
INTERESTING FACT : Benedicte has a cat with whom she communicates a lot, it is not necessary to speak the same language to understand each other. So many things go through emotions!
Director
A word to summarise Grégory: passion … Passion for the team (“The pack”, as he likes to call them), the customers and their brands, the projects, the products, new technologies and especially the way in “which learning can be a performance lever.
INTERESTING FACT: Grégory started his professional career as a Veterinarian in contact with dog and cat breeders. Today he remains very close to his passion in the world of animal health.